Cessna/ONR Student Design/Build/Fly Competition:

        Mission Profile:

        Teams must complete the flight missions as outlined in the mission matrix below.  Teams will have a maximum of 5 flight attempts. A flight attempt is defined as advancing the throttle “stick” for take-off. The best Single Flight Score from each of 2 different mission types will be summed for the team's Total Flight Score.

            In the event that, due to time or facility limitations, it is not possible to allow all teams to have the maximum number of flight attempts, the contest committee reserves the right to ration and/or schedule flights. The exact determination of how to ration flights will be made on the contest day based on the number of entries, weather, and field conditions.

            Each team's overall score will be computed from their Written Report Score, Total Flight Score, and the Rated Aircraft Cost using the formula:

SCORE = Written Report Score * Total Flight Score
Rated Aircraft Cost

Mission Task Matrix

Mission

Description

 

General Mission Information

·       Aircraft must fit in a 2-ft wide by 1-ft high by 4-ft long (interior dimensions) box.  Note: The aircraft does not need to “fold” to fit in the box, but may employ “plug-in” joints for rapid assembly/disassembly.  All electrical connections should be keyed so they cannot be misassembled.  Tape may be used as a non-structural “latch” to hold components in place, such as taping a wing joint when using a plug-in spar arrangement to keep the wing from sliding loose.

·       Teams must select one of the following missions for each flight.  Teams may select a different mission for each of their scoring flight attempts.

·       Take-off distance is 150 ft wheels off the runway.

·       On landing the aircraft must land on the runway (but may roll off) to obtain a score for that flight.

·       All payloads must be adequately secured using mechanical means.  Tape and Velcro are not acceptable forms of restraint.

·       Maximum mission time is 10 minutes.

Fire Fight

Heavy Lift/Slow Flight

Fire Bomber DF = 2.0

·       Aircraft will begin the mission time empty.

·       The flight mission will consist of two sorties.
(1) Aircraft will be loaded, take-off, dump its water load during the downwind leg, and return to land.
(2) Aircraft will be reloaded, take-off, dump its water load during the downwind leg, and return to land.

·       Maximum allowed aircraft water capacity is 4 liters.  (Aircraft will be emptied then filled to overflow during the tech inspection.  Total volume must be 4 liters or less.)

·       Teams will load the aircraft during the mission from four 2-liter plastic “soda” bottles.  Teams may use gravity loading or “pumped” loading.  Soda bottles may NOT be pressurized to assist loading.

·       On all laps flown the aircraft must complete a single 360o turn in the direction opposite of the base and final turns on the downwind leg of each lap.

·       Water may only be dumped during the downwind leg between the upwind and downwind turn markers/flags.  Aircraft must fly slow enough to allow sufficient time for the water to be emptied.

·       Maximum dump orifice diameter is 0.5 inch. (Measured at the exit so it may be easily verified during the tech inspection).

·       The pilot must call “Dump On” and “Dump Off” so the observer judge can easily verify that the water dump is restricted to the downwind leg.

·       Early or Late water dumping, including inadvertent release of water during a hard landing, will incur a 3-min time penalty per occurrence.

Excessive water spillage during loading will incur a 1-min time penalty per infraction.  The flight line judge will notify the team of the penalty at the time of the infraction.  Gross and/or deliberate spillage will disqualify the flight but will count as one of the teams’ flight attempts.

A 3-min time penalty will be added if the aircraft is not empty on landing after the final lap.

·       A time penalty of 3 minutes will be added for an incomplete second lap.  If the second lap is not attempted or the 360o turn is not completed the second lap will be timed as “incomplete.”

·       The weight of the water will be determined by the starting and ending weight of the team’s ground-based storage “tanks,” taken when entering and leaving the flight box.

·       Single Flight Score is:

DF * Lbs_Water / Mission_Time

Ferry

High Speed Flight

Ferry DF = 1.0

·       Aircraft must take-off, complete four laps, and land.  The aircraft will have no water payload for this flight

·       On all laps flown the aircraft must complete a 360o turn in the direction opposite of the base and final turns on the downwind leg of each lap.

·       Single Flight Score is:

DF / Mission_time